One in all the most contentious things about Overwatch 2 has been the beloved hero shooter’s shift from paid game to free-to-play download supported by grindy battle passes. Blizzard now says it wants to deal with those concerns moving forward, ironing out the sport’s progression in future seasons in order that players feel “more rewarded only for sitting down and playing.”
“For Season 3 and beyond, we’re a combination of Battle Pass changes, more interesting Challenges to pursue, and more exciting play-focused progression systems for you all to dig into. We’ll have the option to speak about a few of these changes soon, but other changes may take more time to lock-in,” recently hired executive producer, Jared Neuss, wrote in a recent update.
Within the meantime, Season 2, which starts on December 6 and adds Ramattra, will see each recent dedicated event introduce its own unique skin that may be unlocked just by playing. Twitch drops, which give players access to recent cosmetics by watching their favorite Overwatch 2 streamers, will proceed as well. I don’t think this can satisfy the sport’s most vocal critics immediately, nevertheless it’s no less than an acknowledgement that the established order isn’t sustainable.
Because the game launched, players have been frustrated by recent heroes being locked behind the paid battle pass, the length of time it takes to rank it up, and the high prices of all of the skins. The present state of affairs has even had some players pining for the loot boxes from the primary game. And all of this has only been compounded by broken characters, delayed patches, and random bugs like a recent glitch that kept some players unable to progress in ranked play.
For now, Blizzard is working on awarding support players more XP to incentivize them to select that role and help alleviate queue times. Overwatch 2 can be currently handing out Sojourn, Junker Queen, and Kiriko highlight intros for many who log in during certain time periods over the following week. Blizzard has even turned on crossplay aim assist for console players in all modes except competitive because the choice was a “bad experience.”
“Players who’ve stuck with us, players who’ve returned, and players who are only now jumping within the fun—thanks for taking part in Overwatch 2,” Neuss wrote today. “We’ve an incredible community, and I hope that by opening up about what we’re pondering more, we are able to continue to grow together.”